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 Star Wars: The Old Republic News - Operations: "Loot Containers" for All

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Leon
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PostSubject: Star Wars: The Old Republic News - Operations: "Loot Containers" for All   Mon Aug 01, 2011 11:36 pm

A rough translation of an article in the latest edition of German gaming mag, Gamestar Magazine, revealed details on the distribution of Operation (raid) loot in Star Wars: The Old Republic. More specifically, that each player will receive their own loot container upon downing a raid boss.

The resulting discussion prompted BioWare's Stephen Reid to chime in, offering some clarification and confirming the report (along with the requisite "this is in testing" caveat!):

Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.



As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.

Please note, this feature is currently in Game Testing and may well be modified before launch.

Additional details on Operations were found in the latest edition of PC Gamer UK, brought to us by the folks at DarthHater:

The items that do not drop for you (or do not appear in your loot bag) from boss kills can all be bought from the commendation vendor.
To access new flashpoints you have to clear beginner ones.
There will be no pre-raid armor grind. You will enter low-level raids in the armor you finished your story in.
Loot bags can contain upgrades for weapons and armor.
SWTOR's landscapes have had a graphical overhaul.

Visit the official Star Wars: The Old Republic website for additional information on the title.


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Strider
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PostSubject: Re: Star Wars: The Old Republic News - Operations: "Loot Containers" for All   Tue Aug 02, 2011 2:05 am

Basically the same loot system that Global Agenda has.

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Leon
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PostSubject: Re: Star Wars: The Old Republic News - Operations: "Loot Containers" for All   Tue Aug 02, 2011 2:20 am

Sorta, lol I actually just started playing Global Agenda again. It has changed alot.

But I am not sure on how they plan on doing it, but I do like the idea of everyone getting something. Means we won't have to worry about a DKP system or anything which is great!

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Strider
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PostSubject: Re: Star Wars: The Old Republic News - Operations: "Loot Containers" for All   Tue Aug 02, 2011 6:48 am

Well, I love global agenda...been playing it really heavily for a while now. To me Swtor looks like a mix of KOTOR and global agenda.....so thats a really really good thing IMO.

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Khasa Jorn
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PostSubject: dungeons   Wed Aug 03, 2011 2:37 pm

during my brief play time even on a 4-man dungeon style the end boss dropped class specific loot. thergo needing was obsolete on the final roll. the items were already bound to your character. it was kinda sexy really.

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